By Heidi Lam, Tamara Munzner
Exhibiting a number of degrees of information visually has been proposed to deal with the problem of constrained display house. even supposing many prior empirical stories have addressed assorted points of this query, the knowledge visualization learn group doesn't presently have a basically articulated consensus on how, whilst, or maybe if exhibiting info at a number of degrees is efficacious. To shed extra mild in this complicated subject, we performed a scientific assessment of twenty-two present multi-level interface experiences to extract high-level layout directions. To facilitate dialogue, we solid our research findings right into a four-point choice tree: (1) whilst are multi-level screens helpful? (2) What may still the better visible degrees exhibit? (3) should still the several visible degrees be displayed concurrently, or separately? (4) may still the visible degrees be embedded in one reveal, or separated into a number of monitors? Our research led to 3 layout guidance: (1) the variety of degrees in exhibit and information should still fit; (2) excessive visible degrees should still basically reveal task-relevant details; (3) simultaneous reveal, instead of temporal switching, is appropriate for projects with multi-level solutions. desk of Contents: advent / Terminology / technique / precis of experiences / choice 1: unmarried or Multi-level Interface? / choice 2: the way to Create the High-Level monitors? / determination three: Simultaneous or Temporal screens of the a number of visible degrees / selection four: how you can Spatially manage the visible degrees, Embedded or Separate? / barriers of research / layout options / dialogue and destiny paintings
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Additional resources for A Guide to Visual Multi-Level Interface Design from Synthesis of Empirical Study Evidence
2002] [LineGr] Lam et al.  [eDoc] Hornbæk and Frokjær ; Hornbæk et al.  [ZuiNav ] Hornbæk et al.  [LineGr] Lam et al.  moving the mouse, thus adding complexity in the interaction (p. 382). Indeed, navigation patterns showed that only 55% of the 320 tasks were solved with active use of the high-level view in their multi-level interfaces (p. 380). [FishMenu] studied item searching using fisheye menus Hornbæk and Hertzum . The paper reported large navigation costs in their separate and embedded interfaces, all implemented with a focus-locking interaction mechanism Bederson .
2003]. Six out of 20 participants chose to do this in one or more of the tasks. On average, they expanded 90% of the sections, thus effectively using the embedded interface as a loLevel interface. In [ZuiNav ], a map navigation study, 45% of participants did not actively use the high-level view in the separate interface even though 80% of participants reported preference for having the extra high-level view Hornbæk et al. . In [LineGr], a study on visual search and comparison of line graphs, participants could expand all initially compressed graphs in their embedded or their separate interface by a key press, thus effectively turning the multi-level interface into a single-level interface Lam et al.
A Guide to Visual Multi-Level Interface Design from Synthesis of Empirical Study Evidence by Heidi Lam, Tamara Munzner