By Aske Plaat, Jaap van den Herik, Walter Kosters

ISBN-10: 3319279912

ISBN-13: 9783319279916

This booklet constitutes the completely refereed post-conference proceedings of the 14th foreign convention on Advances in computing device video games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised complete papers offered have been conscientiously reviewed and selected from 34 submissions. The papers hide a variety of topics comparable to Monte-Carlo Tree seek and its improvements;  theoretical elements and complexity; research of online game features; seek algorithms; and computing device studying.

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Additional resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers

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ACG 2011. LNCS, vol. 7168, pp. 196–207. Springer, Heidelberg (2012) 26. : Self-adaptation of playing strategies in general game playing. IEEE Trans. Comput. Intell. AI Games 6(4), 367–381 (2014) 27. : N-grams and the last-good-reply policy applied in general game playing. IEEE Trans. Comput. Intell. AI Games 4(2), 73–83 (2012) 28. : Perfectly solving domineering boards. , Lida, H. ) CGW 2013. Communications in Computer and Information Science, vol. 408, pp. 97–121. tw Abstract. Monte-Carlo tree search (MCTS) has been successfully applied to Chinese dark chess (CDC).

Springer, Heidelberg (2012) 26. : Self-adaptation of playing strategies in general game playing. IEEE Trans. Comput. Intell. AI Games 6(4), 367–381 (2014) 27. : N-grams and the last-good-reply policy applied in general game playing. IEEE Trans. Comput. Intell. AI Games 4(2), 73–83 (2012) 28. : Perfectly solving domineering boards. , Lida, H. ) CGW 2013. Communications in Computer and Information Science, vol. 408, pp. 97–121. tw Abstract. Monte-Carlo tree search (MCTS) has been successfully applied to Chinese dark chess (CDC).

For each game we test two board sizes: 5 × 5 and 8 × 8, and two numbers of playouts: 1,000 and 10,000. The games we have experimented with are: – Atarigo: the rules are the same as for Go except that the first player to capture a string has won. Atarigo has been solved up to size 6 × 6 [1]. – Breakthrough: The game starts with two rows of pawns on each side of the board. Pawns can capture diagonally and go forward either vertically or diagonally. The first player to reach the opposite row has won.

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Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015: Revised Selected Papers by Aske Plaat, Jaap van den Herik, Walter Kosters


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